Gaze ye into the rippulous pond unto eternity, witnessing patterns in time, colors in patterns, and even…
Learning Rust, one tetanus shot at a time. In this post: the work of bringing a Rust ray tracer to the web. WebAssembly, WebAssembly, WebAssembly.
Learning Rust, one tetanus shot at a time. In this post, I work on building a Ray Tracer in Many Weekends.
Creating an icon system for PatternFly Elements, using Web Components and SVGs.
Using dd and netcat to clone a disk over your local network.
A short guide on rendering high quality videos from PiTiVi.
A hands-on workshop about open-source game development we gave at the East Coast Game Conference.
How to enable PulseAudio noise and echo cancellation in Fedora 26-29.
The least fun game you’ll ever play.
The geeky side of the SPARKcon creativity festival. A survey of the makery, hackery, and science of geekSPARK 2017.
An atmospheric mountain survival game I built in 48 hours for Ludum Dare 39.
Humanity, listen up. This is the Universe. I am sick of you sticking your nose where it doesn’t belong.
A WebGL-based visualizer for LED displays.
Fireflies is a WebGL demo in which a frolicking flock of fireflies forms flying figures for your fancy.
Tracer is a 3D connect-the-dots game we created for Ludum Dare 37.
Kimotion-powered interactive art at SPARKcon 2016.