This is yet another demo from around 2009. It’s simple enough. Click a
button, draw an unbinned RGB histogram of the source image.
It’s powered by an early version of an old JS toolkit I wrote called JSImage.
The latest version is available at my JSImage github
repo. Don’t be foo…
This is another demo from 2009-ish. When I started experimenting with canvas, I felt uncomfortable with the 1-dimensionality of CanvasPixelArray. I wrote this script to convert it into a more logical format: X by Y by RGBA. Let me rephrase that. By “more logical”, I mean “more lo…
This is a demo from late 2009. It’s an extension of the single-pixel eyedropper I wrote previously.
It’s powered by an early version of an old JS toolkit I wrote called JSImage. The latest version is available at my JSImage github repo. Don’t be fooled by the 2011 commits, those…
genlut.py is really filling out. It generates the LUT for all 68k opcodes (68000 only), and I’m about 70% done. 77 down, 34 to go.
The OPCODES dict defines the first two bytes of each opcode, both static bits and operands. The operand strings act as keys into the PATTERNS struct,…
Decoding is easy. Decoding requires a lot of typing. (I am starting to believe this is true of ever aspect of interpreted emulation…)
For the AEJS decoder, I am creating a look-up table with every possible pattern for each instruction. It was my first idea, but I initially discar…
Introducing AEJS, an Amiga emulator written in JavaScript. Wait, wording it like that makes it sound like it’s finished. It isn’t. It won’t be for a long time. AEJS is just a hobby, and will never hold a candle to UAE.
Why the Amiga? Given that this is my first emulator, it would…